![]() In terms of gameplay, there are unfortunately only very few puzzle passages, with such a crime adventure there would have been more in the direction of gathering evidence. The reconstructions reminded me a bit of the modern Sherlock Holmes Adventure representatives, which means that possible step-by-step sequences have to be chosen correctly. This time, the special ability of the protagonist is about so-called thought places, which are dream sequence-like memories or reconstructions. Therefore also pleading for the adventures to be at least twice as long in terms of playing time. ![]() A character's early death just doesn't hit the player as hard as it maybe should. Similar to True Colors, you should also mourn a character quite early in the story, which in this case is quite well concealed by the story, but should not become the standard formula in the games. The story revolves around the death of a good friend of Sam's, who reluctantly returns to his old hometown for the funeral service. Also not only the playing time was shortened but also the number of hotspots. There are still a lot of characters and locations for the relatively short playing time. 7h 48m PlayedThe shortest of the Dontnod/Deck9 adventures at only about 7 hours, correspondingly less time to introduce the player to the main character Sam, an investigative journalist who often has his imaginary friend (twin) at his side for advice.
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